Create an ambient scene

Contents

    Create a relaxing ambient scene that plays in the background whilst you work or study. An example of an ambient scene can be viewed on our YouTube channel.

    Follow along with the video or use the written steps below.

    Get started

    Open Flock XR and Create a New Project
    To create a new project go to the burger menu and choose Project > New

    Build the sky and ground

    From Events drag the Start block to the code area

    From Scene add the Sky block inside the Start block

    From Scene add the Map block under the Sky block

    From Materials drag the List block on top of the sky colour in the Sky block (look for a yellow highlight before you drop the block)

    Personalise your sky and ground by changing the options on the blocks

    Add a house

    Click the + icon under the canvas

    Choose a house from the menu and click on it

    Click to the left of the screen to place the house

    Scale the house

    Click the scale icon under the canvas

    Click on the house

    Click and hold the centre diamond shape of the scale tool

    Drag the diamond until you like the size of your house

    Rotate the house

    Click the rotate icon

    Click on the house

    Rotate the house using the hoop

    Add a tree

    Click the + icon under the canvas

    Choose a tree and click on it

    Place the tree on the right-hand side of the scene

    Duplicate the tree

    Click on the tree to select it (the block will have a yellow highlight)

    Click the duplicate icon under the canvas

    Click to the left of the tree to place a second tree

    Click to the right of the original tree to place a third tree

    Scale and rotate the trees

    Environment artists use the same tree model over and over again in their scenes. This saves memory in a virtual world and makes loading faster. To make the scene feel realistic they rotate and scale tree models to make them look different.

    Rotate each tree so that each one is slightly different

    Scale each tree so that each one is slightly different

    Colour the house and trees

    Click the colour palette icon under the canvas

    Pick a colour for your house

    Click on the large colour square, then click on the house

    Colour all parts of your scene until you like what you see

    Add a gem for a fire

    Click the + icon

    Select the gem object

    Place it in the centre of the scene

    Rotate it upside down

    Add a glow material to the gem

    Find the block of code that adds the gem object

    Rename the object ‘fire’ (Click the object name, choose ‘rename variable’)

    From Materials drag the glow block under the add fire block

    Press Play ▶️ to see the fire glow

    Optional: Change the colour of the fire (gem)

    Add a particle effect to the fire

    From Scene choose Effects then drag the large add particle effect block under the glow block

    Press Play ▶️ to see the particle effect flow downwards

    Because the gem was turned upside down, ‘up’ is now ‘down’. We need to change the direction of the force to make the particle effect float upwards.

    On the add particle effect block, change the force y: to -2

    Press Play ▶️ to see the particle effect flow upwards

    Optional: Change the shape and start and end colour of the particle effect.

    Extend your project

    You could:

    💠 Add a character and make it do an ‘Idle’ animation by the fire (see character animation)
    💠 Add more objects to your scene
    💠 Make a rain particle effect fall from the sky
    💠 Or something else!

    Save your project

    Click the Download icon to save your work

    Give your project a sensible name and save it in a location that you will remember

    Updated on December 17, 2025