Use blocks to make your project.

  • Camera motion in VR: watch view

    Choose what happens to your VR view when watching a moving character. Compare none, comfort and smooth camera motion in Flock XR.

  • Camera motion in VR: embody view

    Choose how you move through a Flock XR world when you embody a character in VR. Compare none, teleport and smooth camera motion.

  • Create user interfaces in VR

    Learn how to display and interacts with buttons, sliders and text in VR using a heads-up display or wrist interface.

  • VR comfort settings

    Learn how to use tunnel vision and stationary overlays to make movement through your Flock XR VR experiences more comfortable.