The gizmos are tools that you can use to add, colour, position, rotate, scale, select, duplicate, and delete objects.
The rotate gizmo allows you to turn your object around the X, Y, or Z axis in your world.

Quick steps
- Open your project in Flock XR.
- Choose the rotate gizmo from the gizmo menu.
- Click the object you want to rotate.
- Drag one of the rings on the rotate gizmo.
- Let go when the object is facing the right way.
Understanding X, Y and Z rotation
3D worlds use three axes.
X rotation tilts an object forward or backward.
Y rotation turns an object left or right.
Z rotation spins an object around like a clock hand.
A good way to remember this:
X is like nodding forward and backward.
Y is like turning your head left and right.
Z is like spinning a steering wheel.
In Flock XR, objects can move in three directions:
| Axis | Direction |
|---|---|
| X | Tilt forward or backward![]() |
| Y | Turn left or right![]() |
| Z | Spin clockwise or anti-clockwise![]() |
Tips for learners
Common issues
Check your understanding
Try these tasks:
FAQ
What is the rotate gizmo in Flock XR?
The rotate gizmo is a tool for turning objects in your 3D scene. It lets you rotate an object around the X, Y and Z axes.
How do I rotate an object in Flock XR?
Choose the rotate gizmo, select the object, then drag one of the rings to rotate the object.
What do X, Y and Z rotation mean in Flock XR?
X rotation tilts an object forward or backward. Y rotation turns an object left or right. Z rotation spins an object clockwise or anti-clockwise.



