The gizmos are tools that you can use to add, colour, position, rotate, scale, select, duplicate, and delete objects.
The scale gizmo allows you to make your object bigger or smaller in your world.

Quick steps
- Open your project in Flock XR.
- Choose the scale gizmo from the gizmo menu.
- Click the object you want to scale.
- Drag one of the handles on the scale gizmo.
- Let go when the object is the right size.
Understanding scale
Scale changes the size of an object.
You can use the scale gizmo to make an object:
Wider from side to side.
Taller up and down.
Deeper forward and back.
Bigger or smaller overall.
In Flock XR, objects can scale in different directions:
| Axis | What it changes |
|---|---|
| X | Width, side to side![]() |
| Y | Height, up and down![]() |
| Z | Depth, forward and back![]() |
| Overall scale | The whole object gets bigger or smaller![]() |
A good way to remember this
X changes width.
Y changes height.
Z changes depth.
Overall scale changes the whole object.
Tips for learners
Common issues
Check your understanding
Try these tasks:
FAQ
What is the scale gizmo in Flock XR?
The scale gizmo is a tool for changing the size of objects in your 3D scene. It lets you make an object bigger, smaller, wider, taller or deeper.
How do I scale an object in Flock XR?
Choose the scale gizmo, select the object, then drag one of the handles to change the object’s size.
What do X, Y and Z scale mean in Flock XR?
X scale changes the object’s width. Y scale changes the object’s height. Z scale changes the object’s depth.
Why does my object look stretched?
Your object may look stretched if you scale it in only one direction. Use overall scale if you want the object to stay the same shape while getting bigger or smaller.




