How to use a keyboard to create an ambient scene

Contents

    Instructions designed for Release 2 of Flock XR coming Spring 2027

    Mac users use  instead of Ctrl

    Get started

    Open Flock XR and Create a New Project
    To create a new project hold Ctrl + B then press 1 to access the burger menu then press EnterEnter and a blank project will open.

    Add the sky

    Press T then type Ev to get to Events

    Press to select start and then Enter, Enter to place start in the code area

    Press T then S to access the Scene menu, then press to highlight the sky block then Enter to place it in the code area.

    Use , , , and to place the block inside start if needed.

    Press Enter to confirm position.

    Add a gradient sky

    Press T, M, to access Materials

    Press until you reach the list of colours block

    Press Enter to place the block in the code area.

    Use , , , and as needed to place the block inside the sky block.

    Press Enter to confirm.

    Press until you reach the first colour block

    Press Enter to access the colour options and use , , , and to select a colour

    Press Enter to confirm your colour choice

    Press to access the second colour and repeat steps to choose your second colour

    Add a map

    Press T then S to access the Scene menu and then press , and Enter to add the block to the code area.

    Use , , , and to place the block under the sky block as needed.

    Press Enter to confirm.

    Press to reach the map options [Flat] and press Enter to open the menu

    Press to choose a map, press Enter to confirm

    Press twice to get to the material options and press Enter to open the menu

    Use , , , and to select a material, press Enter to confirm

    Press to get to the colour block and Enter to open the menu

    Choose a colour and press Enter to confirm

    Add a house

    To access the gizmos hold Ctrl + G

    Press 1 to access the + menu

    Use , , , and to choose a house.

    Press Enter to confirm.

    Press to move your cursor to the canvas

    Use , , , and to move the cursor to the bottom left of the screen to place the house.

    Press Enter to confirm.

    Press 4 on the gizmo menu to access rotate.

    Press Y to access the y axis rotation.

    Use and to change the rotation of the house until done.

    Press 5 on the gizmo menu to access scale.

    Press U to use uniform scale (even scaling).

    Press PgUp and PgDn to scale up or down.

    Tip: Hold shift as well to make smaller changes.

    Add trees

    To access the gizmos hold Ctrl + G

    Press 1 to access the + menu

    Use , , , and to choose a tree.

    Press Enter to confirm.

    Press to move your cursor to the canvas

    Use , , , and to move the cursor to the right of the screen to place the tree.

    Press Enter to confirm.

    Rotate, position and scale as needed.

    Repeat for two more trees.

    Add a gem for a fire

    To access the gizmos hold Ctrl + G

    Press 1 to access the + menu

    Use , , , and to choose the gem object.

    Press Enter to confirm.

    Press to move your cursor to the canvas

    Use , , , and to move the cursor to the bottom centre of the scene.

    Press Enter to confirm.

    Rotate the gem upside down.

    Reminder: Press 4 to access the gizmo menu. Select the gem using , , , and , press X to rotate on the X axis, use , to rotate.

    Make the fire flicker

    Press T to access the toolbox and navigate to Events using and .

    Use and to access the forever block.

    Press Enter to confirm.

    Use , , , and to place the forever block in the code area.

    From the toolbox find Materials and add the glow block inside the new forever block.

    [Note: Make sure it is set to item1 or whatever name is used for your gem fire]

    From the toolbox find Control and add the wait block under the glow block

    From the toolbox find Materials and add the clear effects block under the wait block

    From the toolbox find Control and add the wait block under the clear effects block

    Press P to play and test your fire

    Add a particle effect

    From the toolbox go to Scene and choose effects then find the particle effect block

    Add the particle effect block under the code that adds the gem to the scene

    Use the on the particle effect block to navigate to the y: value.

    Change 2 to –2.

    Press P to play and test.

    Continue the ambient scene

    Continue to add more items to the scene to improve it’s appearance

    You could:

    ➡️ Add a character and make it do an ‘Idle’ animation by the fire
    ➡️ Add more objects to your scene
    ➡️ Make a rain particle effect fall from the sky
    ➡️ Or something else!

    Save your project

    Hold Ctrl + S to save your project

    👉 Keyboard controls

    👉 How to use keyboard controls for the Flock XR gizmos

    👉 How to use keyboard controls to navigate the Flock XR interface

    👉 How to use keyboard controls for the Flock XR toolbox

    👉 How to use a keyboard to create an animated character

    Updated on June 8, 2026